Solo Mission Seeds
- Roll once on each table.
- Combine the four results into one run brief.
- Set one clear return condition before entry.
Goal
| d6 | Goal |
|---|---|
| 1 | recover a cache |
| 2 | scout a route |
| 3 | rescue a trapped contact |
| 4 | steal a tool or key |
| 5 | verify a rumor |
| 6 | sabotage a threat |
Site
| d6 | Site |
|---|---|
| 1 | collapsed tunnel |
| 2 | flooded sublevel |
| 3 | abandoned checkpoint |
| 4 | ruined depot |
| 5 | sealed lab |
| 6 | scavenger nest |
Pressure
| d6 | Pressure |
|---|---|
| 1 | time window is closing |
| 2 | another crew is nearby |
| 3 | power is unstable |
| 4 | air or water is contaminated |
| 5 | the target is moving |
| 6 | return route may collapse |
Reward
| d6 | Reward |
|---|---|
| 1 | coin stash |
| 2 | ammo bundle |
| 3 | rare salvage |
| 4 | a map fragment |
| 5 | a useful contact |
| 6 | leverage over a faction |