Creating a Character
1. Roll Abilities
Roll 3d6 for each ability.
| Ability | Core Use |
|---|---|
| Strength | melee attack and damage; unavoidable physical danger saves |
| Dexterity | missile attacks; avoidable physical danger saves |
| Constitution | HP adjustment; poison, disease, and death saves |
| Intelligence | technical analysis, systems, and cognition saves |
| Wisdom | awareness, judgment, and disorientation saves |
| Charisma | social leverage, coercion resistance, and reaction influence |
2. Note Modifiers
Modifiers are the bonus or penalty derived from an ability score and are applied when a rule calls for that ability modifier.
| Score | 3 | 4-5 | 6-8 | 9-12 | 13-15 | 16-17 | 18 |
|---|---|---|---|---|---|---|---|
| Modifier | -3 | -2 | -1 | 0 | +1 | +2 | +3 |
3. Note Starting HP
Starting HP is 6 + CON modifier.
At 0 HP or less, the character is dead.
4. Roll Starting Kit
Roll 3d6 once and take the matching kit.
Each kit includes 1 week rations and a container.
| 3d6 | Kit |
|---|---|
| 3 | Knife, hoodie, backpack, flashlight, batteries, duct tape, 8 coins |
| 4 | Wrench, riot shield, backpack, flashlight, batteries, pry bar, 6 coins |
| 5 | Bat, leather jacket, backpack, flashlight, batteries, med patch, 7 coins |
| 6 | Hatchet, leather jacket, duffel, flashlight, batteries, rope, 8 coins |
| 7 | Knife, pistol, leather jacket, backpack, flashlight, batteries, 4 coins |
| 8 | Shotgun, hoodie, duffel, flashlight, batteries, med patch, 5 coins |
| 9 | Pistol, kevlar, backpack, flashlight, batteries, pry bar, 3 coins |
| 10 | Rifle, hoodie, duffel, flashlight, batteries, rope, 4 coins |
| 11 | Pistol, kevlar, backpack, flashlight, batteries, respirator, 3 coins |
| 12 | Rifle, kevlar, duffel, flashlight, batteries, med patch, 2 coins |
| 13 | Pistol, kevlar, riot shield, backpack, flashlight, batteries, 2 coins |
| 14 | Rifle, kevlar, backpack, flashlight, batteries, bolt cutters, 2 coins |
| 15 | Shotgun, kevlar, duffel, flashlight, batteries, respirator, 1 coin |
| 16 | Rifle, kevlar, riot shield, backpack, flashlight, batteries, 1 coin |
| 17 | Rifle, kevlar, backpack, flashlight, batteries, med patch, respirator, 1 coin |
| 18 | Rifle, kevlar, riot shield, duffel, flashlight, batteries, bolt cutters, 1 coin |
5. Starting Load
- Base carried capacity: 10 slots.
- A container takes 1 slot.
- One slot holds up to 100 coin-weight.
- Similar small items may share a slot if total load stays within limit.
6. Name the Character
Write a name, mark coins, and begin play.