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Creating a Character

1. Roll Ability Scores

Roll 3d6 for each ability in order.

Ability Core Use
Strength melee attack and damage; save vs unavoidable physical danger
Dexterity missile attacks; save vs avoidable physical danger
Constitution HP adjustment; save vs poison, disease, and death
Intelligence technical analysis, save vs systems, and cognition
Wisdom awareness, judgment, and save vs disorientation
Charisma social leverage, coercion resistance, and reaction influence

2. Note Ability Modifiers

Modifiers are the bonus or penalty derived from an ability score and are applied when a rule calls for that ability modifier.

Score 3 4-5 6-8 9-12 13-15 16-17 18
Modifier -3 -2 -1 0 +1 +2 +3

3. Note Starting HP

Starting HP is 6 + CON modifier.

At 0 HP or less, the character is dead.

4. Roll Starting Kit

Roll 3d6 once and take the matching kit.

Each kit includes 1 week rations and a container.

3d6 Kit
3 Knife, hoodie, backpack, flashlight, batteries, duct tape, 8 coins
4 Wrench, riot shield, backpack, flashlight, batteries, pry bar, 6 coins
5 Bat, leather jacket, backpack, flashlight, batteries, med patch, 7 coins
6 Hatchet, leather jacket, duffel, flashlight, batteries, rope, 8 coins
7 Knife, pistol, leather jacket, backpack, flashlight, batteries, 4 coins
8 Shotgun, hoodie, duffel, flashlight, batteries, med patch, 5 coins
9 Pistol, kevlar, backpack, flashlight, batteries, pry bar, 3 coins
10 Rifle, hoodie, duffel, flashlight, batteries, rope, 4 coins
11 Pistol, kevlar, backpack, flashlight, batteries, respirator, 3 coins
12 Rifle, kevlar, duffel, flashlight, batteries, med patch, 2 coins
13 Pistol, kevlar, riot shield, backpack, flashlight, batteries, 2 coins
14 Rifle, kevlar, backpack, flashlight, batteries, bolt cutters, 2 coins
15 Shotgun, kevlar, duffel, flashlight, batteries, respirator, 1 coin
16 Rifle, kevlar, riot shield, backpack, flashlight, batteries, 1 coin
17 Rifle, kevlar, backpack, flashlight, batteries, med patch, respirator, 1 coin
18 Rifle, kevlar, riot shield, duffel, flashlight, batteries, bolt cutters, 1 coin

5. Starting Load

  • Carried capacity: 10 slots + STR bonus.
  • One slot holds up to 100 coin-weight.
  • Similar small items may share a slot if total load stays within limit.

6. Name the Character

Write a name, and begin play.