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Equipment

Prices

Items are priced in coins.

Weapons

Use weapon damage as listed on the weapon table in play materials.

Weapon Coins
Knife 3
Wrench 3
Bat 4
Hatchet 5
Pistol 30
Shotgun 40
Rifle 50

Armor and Wear

Armor uses ascending AC (AAC).

Type AAC Price
Clothing only 10 -
Hoodie 10 2
Leather Jacket 12 20
Kevlar 14 40
Plate 16 60
Riot Shield +1 AAC 10

Shield rule: before damage is rolled from a conventional strike, a shield may be destroyed to negate that hit.

Containers

Item Coins
Backpack 5
Duffel 4

Tools and Field Gear

Item Coins
Flashlight 5
Duct Tape 2
Pry Bar 5
Med Patch 10
Rope (50 feet) 3
Respirator 8
Bolt Cutters 12

Sustainment

Item Coins
1 Week Rations 5

Ammo and Power

Ammo and batteries use usage dice.

Type Used By Bundle Cost Start Die
Rounds pistol, rifle 5 Ud8
Slugs shotgun 5 Ud8
Buckshot shotgun 5 Ud8
Batteries flashlight, powered gear 5 Ud8

Usage die procedure:

  1. After a shot or powered use in danger time, roll that resource die.
  2. On 1-2, step the die down: Ud12 to Ud10 to Ud8 to Ud6 to Ud4.
  3. If Ud4 steps down, that resource is empty.
  4. Reload or replace from a spare bundle as one action.

One carried bundle occupies 1 slot.