Character Advancement
Advancement is drawn from recovered coin-equivalent value. That value forms one spendable pool.
That same pool is used for advancement and other downtime spending.
Value only counts when all are true:
- Recovered from the danger zone.
- Delivered to a safe haven or other safe return point.
- Not lost before the group is safely out.
Gaining a Level
Levels are purchased during downtime from that spendable pool.
Cost to reach next level: 1000 x current level.
When you gain a level:
- Roll 1d6 and add CON modifier (minimum result 1).
- Add the result to current HP.